本帖最後由 hcs999 於 13-1-4 05:24 PM 編輯
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1) 系crosshair
2) 要開high quality bloom
3) APB ingame resolution 一定要等一於 CrosshairSettings.usg 個resolution
4) which one do you want? The link is dead - -
已經幫你改左mon resolution 同開左cross
/***************************************************************************************/
/*! \file CrosshairSettings.usf
*
* Configuration options for modular crosshair
*
*
* Owned by dreamss, some code stolen from tobii and spec
*
* variable crosshair size added by Kimiko
* and pretty much every change after that ... DYNAMIC_COLOR, internal color options, and making it work on rtw/1.9.1 shaders
* fuckshadercoding
*
* Thanks to Blizzie for the alternative crosshair shapes Dot 2, Circle, and Cross
* Thanks to Inteoix for OPGL-shaped crosshairs and pointing out how to fix alpha
*
*
* Usage:
* See below for what each setting does, and edit to your liking.
*
* DONT FORGET TO EDIT SCREEN_SIZE_X and SCREEN_SIZE_Y
*
* IF THE GAME CRASHES CROSSHAIR_SIZE IS WAY TOO BIG!
****************************************************************************************/
{
// 1 = enable
#define ENABLE_CROSSHAIR 1
#define ENABLE_CROSSHAIR_DOT_1 0
#define ENABLE_CROSSHAIR_DOT_2 0
#define ENABLE_CROSSHAIR_TOP_CHEVRON 0
#define ENABLE_CROSSHAIR_BOTTOM_CHEVRON 0
#define ENABLE_CROSSHAIR_CIRCLE 0
#define ENABLE_CROSSHAIR_CROSS 1
#define ENABLE_CROSSHAIR_OPGL 0
#define ENABLE_CROSSHAIR_SQUARE 0
#define ENABLE_CROSSHAIR_DIAMOND 0
// User created crosshairs (not included). default filenames are CrosshairCustom1.usf CrosshairCustom2.usf CrosshairCustom3.usf CrosshairCustom4.usf CrosshairCustom5.usf
#define ENABLE_CROSSHAIR_CUSTOM_1 0
#define ENABLE_CROSSHAIR_CUSTOM_2 0
#define ENABLE_CROSSHAIR_CUSTOM_3 0
#define ENABLE_CROSSHAIR_CUSTOM_4 0
#define ENABLE_CROSSHAIR_CUSTOM_5 0
// Monitor resolution, INCLUDE THE .0 OR OTHER THINGS BREAK!!!
#define SCREEN_SIZE_X 1024.0
#define SCREEN_SIZE_Y 768.0
// Limit the area at the center to check where to draw the crosshair. We dont want to run on every pixel do we?
// Set it bigger if your crosshair gets cutoff
// 0.0-100.0 where 100 means scan 100% of the screen
#define CROSSHAIR_PIXEL_SCAN_LIMIT 8.0
// Dot 1 shape settings
#define CROSSHAIR_DOT_1_SIZE .8
//thickness of the dot outline, make number bigger if it cant be seen
#define CROSSHAIR_DOT_1_OUT_SIZE_MULTI 2.0
// R, G, B, Alpha with a range of 0.0 to 1.0
#define IN_CROSSHAIR_DOT_1_COLOR float4( 1.0, 1.0, 1.0, 0.5)
#define OUT_CROSSHAIR_DOT_1_COLOR float4( 0.0, 0.0, 0.0, 0.5)
// Dynamic color - ignores color settings above (but uses alpha settings!!) and instead does roughly the inverse of whatever it's over.
#define IN_CROSSHAIR_DOT_1_DYNAMIC_COLOR 0
#define OUT_CROSSHAIR_DOT_1_DYNAMIC_COLOR 0
// Blizzie dot shape settings
// R, G, B, Alpha with a range of 0.0 to 1.0
#define CROSSHAIR_DOT_2_COLOR float4(1.0, 0.0, 0.0, 0.1)
// Chevron aspect ratio settings, leave this alone for a standard 90 degree spacing. Don't touch if you don't know what you're doing.
#define chevronaspectRatio SCREEN_SIZE_Y/SCREEN_SIZE_X
// Top chevron shape settings
#define CROSSHAIR_TOP_CHEVRON_THICKNESS .001
#define CROSSHAIR_TOP_CHEVRON_SIZE .01
#define CROSSHAIR_TOP_CHEVRON_GAP .003
// R, G, B, Alpha with a range of 0.0 to 1.0
#define CROSSHAIR_TOP_CHEVRON_COLOR float4(1.0, 0.0, 0.0, 0.5)
// Dynamic color - ignores color settings above (but uses alpha settings!!) and instead does roughly the inverse of whatever it's over.
#define CROSSHAIR_TOP_CHEVRON_DYNAMIC_COLOR 0
// Bottom chevron shape settings
#define CROSSHAIR_BOTTOM_CHEVRON_THICKNESS .001
#define CROSSHAIR_BOTTOM_CHEVRON_SIZE .01
#define CROSSHAIR_BOTTOM_CHEVRON_GAP .003
// R, G, B, Alpha with a range of 0.0 to 1.0
#define CROSSHAIR_BOTTOM_CHEVRON_COLOR float4(1.0, 0.0, 0.0, 0.5)
// Dynamic color - ignores color settings above (but uses alpha settings!!) and instead does roughly the inverse of whatever it's over.
#define CROSSHAIR_BOTTOM_CHEVRON_DYNAMIC_COLOR 0
// Circle shape settings - credit: Blizzie
#define CROSSHAIR_CIRCLE_RADIUS .023
// R, G, B, Alpha with a range of 0.0 to 1.0
#define CROSSHAIR_CIRCLE_COLOR float4(1.0, 0.0, 0.0, 0.5)
// Dynamic color - ignores color settings above (but uses alpha settings!!) and instead does roughly the inverse of whatever it's over.
#define CROSSHAIR_CIRCLE_DYNAMIC_COLOR 0
// Cross shape settings - credit: Blizzie
#define CROSSHAIR_CROSS_SIZE .02
#define CROSSHAIR_CROSS_THICKNESS .000417
#define CROSSHAIR_CROSS_BORDER_THICKNESS .000417
#define CROSSHAIR_CROSS_GAP .005 // Set this to 0.0 for no center gap
// R, G, B, Alpha with a range of 0.0 to 1.0
#define CROSSHAIR_CROSS_INNER_COLOR float4(1.0, 1.0, 1.0, 0.5)
#define CROSSHAIR_CROSS_BORDER_COLOR float4(1.0, 1.0, 1.0, 0.5)
// Dynamic color - ignores color settings above (but uses alpha settings!!) and instead does roughly the inverse of whatever it's over.
#define CROSSHAIR_CROSS_INNER_DYNAMIC_COLOR 0
#define CROSSHAIR_CROSS_BORDER_DYNAMIC_COLOR 0
// OPGL shape settings - credit: Inteoix
#define CROSSHAIR_OPGL_RADIUS 0.00575
#define CROSSHAIR_OPGL_WIDTH 0.0015
#define CROSSHAIR_OPGL_CUTOFF 0.65
// R, G, B, Alpha with a range of 0.0 to 1.0
#define CROSSHAIR_OPGL_COLOR float4(1.0, 1.0, 1.0, 0.75)
// Dynamic color - ignores color settings above (but uses alpha settings!!) and instead does roughly the inverse of whatever it's over.
#define CROSSHAIR_OPGL_DYNAMIC_COLOR 1
// Square shape settings
// These *should* be after aspect ratio correction, making them appear the same size.
#define CROSSHAIR_SQUARE_HEIGHT 0.01
#define CROSSHAIR_SQUARE_WIDTH 0.01
#define CROSSHAIR_SQUARE_THICKNESS 0.001
// SMALL values here, will create a gap in the center of each side
#define CROSSHAIR_SQUARE_HORIZ_GAP 0.005
#define CROSSHAIR_SQUARE_VERT_GAP 0.005
// R, G, B, Alpha with a range of 0.0 to 1.0
#define CROSSHAIR_SQUARE_COLOR float4(1.0, 1.0, 1.0, 0.75)
// Dynamic color - ignores color settings above (but uses alpha settings!!) and instead does roughly the inverse of whatever it's over.
#define CROSSHAIR_SQUARE_DYNAMIC_COLOR 0
// Diamond shape settings - credit: Kimiko
#define CROSSHAIR_DIAMOND_THICKNESS 0.001
#define CROSSHAIR_DIAMOND_OUTLINE_ENABLE 1
#define CROSSHAIR_DIAMOND_OUTLINE_THICKNESS 0.001
#define CROSSHAIR_DIAMOND_OUTLINE_INSIDE_THICKNESS 0.0
#define CROSSHAIR_DIAMOND_SIZE 0.01
#define CROSSHAIR_DIAMOND_ANGLE 1.0 // not yet implemented!
#define CROSSHAIR_DIAMOND_GAP 0.01 // currently buggy, set to same value as SIZE for best results
// R, G, B, Alpha with a range of 0.0 to 1.0
#define CROSSHAIR_DIAMOND_COLOR float4( 1.0, 0.0, 0.0, 0.75 )
#define CROSSHAIR_DIAMOND_OUTLINE_COLOR float4( 0.0, 0.0, 0.0, 1.0 )
// Dynamic color - ignores color settings above (but uses alpha settings!!) and instead does roughly the inverse of whatever it's over.
#define CROSSHAIR_DIAMOND_DYNAMIC_COLOR 0
//MAKE SURE THIS FILES EXIST!!!!
//THIS SETTING IS NOT USED.
#define CROSSHAIR_CUSTOM_1_NAME "CrosshairCustom1.usf"
#define CROSSHAIR_CUSTOM_2_NAME "CrosshairCustom2.usf"
#define CROSSHAIR_CUSTOM_3_NAME "CrosshairCustom3.usf"
#define CROSSHAIR_CUSTOM_4_NAME "CrosshairCustom4.usf"
#define CROSSHAIR_CUSTOM_5_NAME "CrosshairCustom5.usf"
}